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1. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Andski wrote: This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Agreed. We should remove local as well.
- by Proclus Diadochu - at 2014.05.06 19:13:00
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2. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Thanks for the update, Rise. Gonna go buy another Bhaalgorn.
- by Proclus Diadochu - at 2014.04.14 15:30:00
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3. A serious issue needs to be addressed. - in Player Features and Ideas Discussion [original thread]
Should be set up that it skins onto your ship if you have any combination of 3x Trimarks/Extenders, or 2x for T2 ships. The Fuzzy Dice would skin onto your ship if you combo'd Speed/E-War Rigs.
- by Proclus Diadochu - at 2014.04.01 19:31:00
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4. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Ssabat Thraxx wrote: Justin Cody wrote: In W/J-Space we don't have local as intel unless you actively participate in that system. We like this and don't understand why the rest of null sec gets free intel. So if you already have it how yo...
- by Proclus Diadochu - at 2014.04.01 19:26:00
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5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Well, looks like Bait Skiffs will be the future for PVP use. ...and with the drone changes, I'm interested to see how that is going to impact some of the fits we implement.
- by Proclus Diadochu - at 2014.04.01 19:09:00
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6. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
Karen Galeo wrote: Timers are no fun, especially a 28-day timer when they've already let their POS run down to empty. I would be fine with the POS kicking over to Reinforced mode, then going into a salvageable state after if it is still at 0 f...
- by Proclus Diadochu - at 2014.04.01 06:33:00
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7. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
Hey Rhavas, Other than what Ali pointed out about the 24 hour Standby to Online mode, I think this idea has a ton of merit and would definitely help to solve the issue of POS litter all over New Eden. I'll take some time to read the blogs and oth...
- by Proclus Diadochu - at 2014.04.01 02:56:00
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8. wormhole balancing - in Player Features and Ideas Discussion [original thread]
I feel that this idea would not be in the best interest of the wormhole community. As a C6 wormhole resident, I'd have to say that many wormhole signatures would greatly impact our community in a very negative way. This change would would be detri...
- by Proclus Diadochu - at 2014.03.03 06:06:00
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9. [Discussion] Skill Queue Option for Service Members - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: This seems like a great idea and would be perfect to support service members as well as cover the issue with exploitation. The question then becomes would CCP be willing to allow players to inhibit Client Login, then allow th...
- by Proclus Diadochu - at 2014.03.03 06:00:00
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10. [Discussion] Skill Queue Option for Service Members - in Player Features and Ideas Discussion [original thread]
Context As a former service member, who spent seven years active duty, I feel that this option should be discussed to determine viability, usability, and interest with the overall community. In 2007, I was stationed at Camp Victory, Baghdad,...
- by Proclus Diadochu - at 2014.03.03 05:34:00
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11. Sniping as a gamemechanic (Probing in 5 sec) - in Player Features and Ideas Discussion [original thread]
We should leave scanning alone for a while. Some are still a tad sore from this last set of changes...
- by Proclus Diadochu - at 2013.08.17 23:03:00
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12. Agent missions dropdown/mission title: turn green when objectives completed - in Player Features and Ideas Discussion [original thread]
This is a good idea.
- by Proclus Diadochu - at 2013.08.17 22:51:00
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13. Anchoring for ships - in Player Features and Ideas Discussion [original thread]
If this idea were to progress, I'd recommend that the module require some sort of injection system. Might aswell, since miner bumping is such a big deal, or so I've heard. What I mean is something (We'll call it Electro-magnetic Anchor Field Ampl...
- by Proclus Diadochu - at 2013.08.17 22:50:00
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14. Modify the ECM module - in Player Features and Ideas Discussion [original thread]
Quote: The following modules don't even need scripts or alternate modules: Target painters Stasis webifiers Warp jammers We may aswell script these guys as well: Target Painter: [Script] Focused Signature Script + 50% Modification of S...
- by Proclus Diadochu - at 2013.08.17 22:04:00
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15. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
Personally would not recommend a change for ECM myself. I find that EWAR ships are strong force multipliers as is, and the mechanics are fine. Although I understand your suggestion's intent, I don't see this as something I'd like CCP to implement....
- by Proclus Diadochu - at 2013.08.17 20:14:00
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16. Wormhole Creator - in Player Features and Ideas Discussion [original thread]
Check it out, champ... You want to essentially create the possibility of creating a Jump Bridge network connecting specific systems while integrating wormholes. IF you are so fascinated with connecting specific systems, CCP already has something f...
- by Proclus Diadochu - at 2013.06.04 17:50:00
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17. Yet Another ASB Idea - in Player Features and Ideas Discussion [original thread]
Super Stallion wrote: Luc Chastot wrote: Just think how this would affect gate campers. Don't want to ruin your dream, but this is a bad idea. If anything, it would help the gate campers. Others would be warping/jumping so they wouldnt h...
- by Proclus Diadochu - at 2012.10.19 19:16:00
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18. Yet Another ASB Idea - in Player Features and Ideas Discussion [original thread]
I'm leaning in a different direction, only because I don't feel this is needed, but for the sake of discussion, How much of a "increase" are we talking here?
- by Proclus Diadochu - at 2012.10.19 18:45:00
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19. Disruption Command Ship - in Player Features and Ideas Discussion [original thread]
Would it be reasonably easier to just bump up the Command Ship skill effects on the existing ships? I don't think you'd really need to add a new skillbook, just buff the ship's bonus's. Either way, good OP.
- by Proclus Diadochu - at 2012.10.19 16:31:00
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20. [Proposal] Moon Mining, the 'Narwhal' - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Alx Warlord wrote: Guys, are you folowing up the CSM Ideas and whtat CCP publishes??? The moon mining will end in the next summer expansion, as replaced by planetary ring minning ... Although the name is really nice...
- by Proclus Diadochu - at 2012.10.17 23:40:00
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